FMG Life Sim 2020 Dialogue Update

Play out a female muscle growth story in this long running, regularly updated interactive text-based game.  Updates are initially funded by supporters on Patreon and Gumroad, then later released to everyone for free.

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Support game development and receive instant access to the debug room along with small bonuses to expedite gameplay: https://gumroad.com/l/LifeSimDialogue

 

Dialogue Update Changes:

New Content:
– Living Room now displays a random description, dialogue, or status.
– ~90 new “quick descriptions” viewable at the living room via the Quick Description button, spread across different categories (posture, upper body, flexing, pecs, abs, legs, flexibility, height)
– There are now ~100 dialogues in the game, most of them are new, some reused/retouched.  You can now cycle through all of dialogues in each topic with the new “quick talk” button in the living room.  Returning topics: Muscles, Intelligence, Height, Beauty.  New topics: Endurance, Flexibility, Equipment, and Today.  Old apartment upgrade dialogues have been refitted into their own dialogue category.
– New sleep together screen.  Includes new descriptions for sleeping, and a wake up scene describing any changes characters have undergone overnight.  Sleep together without ending the day moved from ‘do stuff together’ to a submenu that pops up when selecting ‘sleep’ from the living room.  Characters can still sleep separately, but that has been untouched.
– New dynamic status dialogue, sometimes randomly chosen, also viewable from the “status” button.
– 5 new Default/Schmo scenario story scenes for GF Reaction Speed 6 / 12, GF Flexibility 3 / 6 / 10
– 3 new Transfer scenario story scenes spread out within the normal progression during which she steals 2 endurance each time.
– 5 new pieces of Oriander artwork implemented into some of the muscle story scenes.
– Tom’s Gym has been revamped.  It’s now an area where characters can repeatedly perform activities (weights/treadmill/yoga/stamina restoring sauna) each time they enter.  Only 1 sentence descriptions for now, but it’s much more functional than before and is pretty useful early game if you want to quickly increase a character’s physical stats.
– Transfer Scenario: After the third endurance theft scene plays, the Girlfriend will now steal stamina from the player upon entering the Living Room if she has 0 or 1 stamina.

Restored Content:
– Ulric sells Ankle Weights.

Balancing:
– Expanded and rebalanced experience system.  Each activity now has a base experience rating for each activity in addition to the recently added challenge rating system.  This mostly means that early game activities like calisthenics and yoga will no longer provide as much strength experience as a weight training workout.  Similarly, walking now grants less endurance experience than running.
– This new system has changed how the brain teaser functions as well, it now passively gives a small amount of experience if the wearer has under 20 intelligence (still fairly overpowered for now)
– Scenarios rebalanced.
-Schmo scenario: GF now gets an “Easy Gainer” perk instead of her usual “Gifted”, granting her a larger exp bonus from strength/endurance/flexibility and no bonus to mental activities.  Conversely, the player has a “Fast Learner” perk that grants bonus experience to intelligence and reaction speed experience.
– Transfer scenario: GF no longer has Gifted perk.  Player nerfed slightly.
– Nightmare Collar no longer triggers in dialogues.

Misc:
– After acting together, you can select another activity on the activity results screen.
– When acting together, characters can repeat exercise/playing/training activities if they both have enough stamina.
– Test room now properly equips GF’s amulets.
– Added and altered names to the random names lists on the start screen.
– Various small formatting fixes, engine tweaks, and ‘quality of life’ changes.

Removed Content:
– Removed atrophy entirely for now instead of spending time integrating it into the new sleep screen.  It might return in the future when dev time can be spent making it a more interesting gameplay mechanic.
– Removed the ‘ask her how much she can lift’ and ‘how far she can run’ dialogues, they weren’t very good, and this information will be conveyed better within future activity description revamps.

 

 

 

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